“Innovation is the landscape between ideas and inventions.”

Our team consists of elearning experts, instructional designers, UX researchers, software engineers and UI designers.

Building on our multiyear experience, CCS actively participates in the HORIZON 2020, EUROSTARS, INTERREGERASMUS+ and NSRF programmes.

Take a look at some of our projects in three areas of specific interest to us.

Personalised Learning

Researching ways of achieving highly personalized learning for specific target groups such as the elderly and children, as well as for SMEs in specific sectors.

B-CAPP
Hands on training course for Financial Sustainability Managers of start-ups.

BOSS4SME
Boosting Online cross-border Sales for furniture and household SMEs.

DiTEM
A digital transformation course for European SMEs to embrace smact ICT.

ECO4VET
Improvement of Vocational Education and Training related to Ecodesign and Sustainable Production in the Furniture Sector.

CONVET
The European Credit system for Vocational Education and Training (ECVET) for recognition of qualifications in the construction sector.

SMARTOUR
The European Credit system for Vocational Education and Training (ECVET) profile of the Sustainable MAnageR in TOURism Sector.

Game Based Learning

Designing games that offer plenty of opportunities for active learning through trial and error and conveying knowledge in a pleasant and highly effective manner.

i-Skills
Fostering innovation skills as key competencies for improving employability of PhDs in SMEs
Whether writting from scratch, or editing existing content, our elearning authors will work with your subject matter experts to create the perfect raw content for your needs.

Global Spin
Transnational Entrepreneurship and Corporate Learning: Fostering Effective Internationalization Strategies in Academic Spin Offs.

INCREA
Boosting social INclusion of migrants through CREAtive industries. A serious game for migrants.

Weight Matters
An adult education project to pilot effective ways to manage and cope with the challenges of living in obesogenic environments through gamification and edutainment.

IDentifEYE
Augmented Reality for improving training of teachers on safer internet.

eLearning

At CCS, we continuously research the fields of eLearning towards improving the way people learn through the use of new technologies.

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Enabling VET students to gain relevant work experience through internships for a quicker and more efficient entry to the job market after their finished education.

Quality Blended Learning
Improving and extending the supply of high quality learning opportunities tailored to the needs of individual low-skilled or low-qualified adult educators.

INMINDS
Innovative Mindset: Bridging the Skills Shortage of the European Printing Industry.

inSCREENMODE                                                                                                                                                Empowering youth through learning about Internet addiction and how to moderate excessive use.

Lets Guide
Skills for entrepreneurship and internationalization promotion among adult people.

SHOES MADE in EU
Vocational profile for skilled workers of the European Footwear Industry.

EDUCODE
Fostering Coding Education for adults in Europe.

CyberViolence
Empowering youth through learning about Cyberbullying and how to protect themselves from maladaptive Internet use.

SAME PAGE
A user-friendly visual development environment for publishers’ digital publications.

TEST IT
A development environment for test simulation software.

Clear LUA
A CORONA/LUA framework for the development of tablet-based interactive books for young learners.

Interested in working with us on a R&D project?