“Innovation is the landscape between ideas and inventions.”

Our team consists of elearning experts, instructional designers, UX researchers, software engineers and UI designers.

Building on our multiyear experience, CCS actively participates in the HORIZON 2020, EUROSTARS, INTERREGERASMUS+ and NSRF programmes.

Take a look at some of our projects in three areas of specific interest to us.

Game Based Learning / Augmented Reality

Designing games that offer plenty of opportunities for active learning through trial and error and conveying knowledge in a pleasant and highly effective manner.

Smart Village
Developing rural tourism businesses through circular economy and social innovation.

Follow Me to Minecraft World
English Language Teaching Adventures in Minecraft.
The goals of the project are: to develop the ability for teachers to utilise gamified activities for
students to practice communication skills in English language, to increase the understanding of how
to enhance students critical thinking skills during the classes, to introduce gamification skills for
engaging students in problem-solving with curiosity and perseverance

BE-Digital
The subject of the BE-Digital project is strongly connected with the sectors of disruptive
technologies and the Supply Chain management. It is supposed to be a pioneering venture for the
engineering and management fields of study from scientific, educational and technical perspectives.

Learn EU
The Learn EU project aims to provide a new way to explain Europe and its values through serious games. The fundamental objective of the project is to communicate the European Union and its institutions in a form that is at the same time simple, modern, innovative, immediate and aware.

eLearning

At CCS, we continuously research the fields of eLearning towards improving the way people learn through the use of new technologies.

DigiREACT
A European-funded endeavour boosting the digital skills VET trainers and employees to cope with the digital transformation of their businesses. Through the project we offer innovative tools & solutions, which provide digital upskilling to trainers in order to cope with the digitalization of their work and improve the employability skills of employees and support skills retention.

TrainChain
An Erasmus+ initiative to help Startups and SMEs exploit the benefits of Blockchain
Technology. The international consortium of TrainChain aims to create a personalized environment
that will deliver strategies and actions that need to be adopted by learners to learn how to
effectively use Blockchain technology.

GreenWave
Youth Driven Digital Transformation of Green Employments for a Sustainable Future.
The project targets Young People and Youth Workers interested in entrepreneurship and green
thinking, Environmental organizations/eco-enterprises. Its aim is to address the issue of youth
unemployment and support young people opening new routes for them in the green economy.

JIMINY
‘Journey to lncrease your techniques of eMotional lntelligence, digital awareNess and entrepreneurship lilestYle’ targets members of disadvantaged groups (low qualified persons, unemployed, adults at poverty risk, etc.) and their adult educators from partner countries (Romania, Poland, Greece, Portugal, Spain, Ireland & Italy). The goal of the project is achieved through the development of the JIMINY Self-help Handbook and the JIMINY Personal Trainer.

DIGITAL GURU
Provide SMEs, Managers and HR staff with workplace digital literacy training for low qualified adults from Elementary Occupations
ERASMUS+ Project – 01/10/2020 – 30/09/2022
DIGITAL GURU intends to provide SMEs, employers and HR managers with innovative methods for an effective workplace learning management. It is aimed by this partnership to improve the conditions of effective workplace learning, by enhancing digital and literacy skills of low qualified adults.

Mindful Ageing
A Learning Motivation Environment with interactive training materials to educate individuals aged 50+ on how to develop a positive mindset towards ageing and well-being.

SIDiT (Supporting Inclusion and Diversity in Teaching)
A project focused on the development of valuable tools and methodologies for teachers to create inclusive learning environments for their students. In fact, the consortium develops a teaching methodology with respect to diverse backgrounds, an online course as well as a policy recommendation paper to be used as reference for future initiatives.

 

Interested in working with us on a R&D project?

Contact us